Following the death of his father, and tormented by nightmares and waking dreams, David Gordon visits his ancestral home for the first time in his life.Following the death of his father, and tormented by nightmares and waking dreams, David Gordon visits his ancestral home for the first time in his life.Following the death of his father, and tormented by nightmares and waking dreams, David Gordon visits his ancestral home for the first time in his life.
Adam Longworth
- David Gordon
- (voice)
Megan Maczko
- Dr. Leah Farber
- (voice)
Terry Wilton
- Rory Johnstone
- (voice)
Wayne Forester
- Andrew Harrison
- (voice)
- …
David Rintoul
- Angus McKinnon
- (voice)
Chris Nelson
- Eddie Malorie
- (voice)
Rachael Louise Miller
- Ailsa Crannan
- (voice)
- (as Rachael Miller)
Glen McCready
- John Gordon
- (voice)
Rachel Atkins
- Rosemary Gordon
- (voice)
Charlotte Moore
- Cecilia Gordon
- (voice)
- …
Vanida Karun
- Sandra Gordon
- (voice)
- …
Martin Sabel
- David Gordon
- (voice)
Karoline Bär
- Dr. Leah Farber
- (voice)
Achim Schülke
- Rory Johnstone
- (voice)
- (as Achim Schüle)
Tim Knauer
- Andrew Harrison
- (voice)
Storyline
Did you know
- ConnectionsRemake of The Black Mirror (2004)
Featured review
Great backdrops, good story, awful controls
Decent first work if by a new team of developers, and back in the days of the first Resident Evil, something like this would've been short but impressive. Unfortunately, games have progressed so much since then, that this is a pretty frustrating game to play.
Basically, the setting is appropriately mysterious and creepy for this type of exploration-puzzle-solving horror. And the artwork for the backdrop is honestly really well done. The story isn't mind blowing, but is far from bad either. Just a solid horror mystery with a satisfying, if expected, ending.
The main problems are the camera angles and controls, plus loading times.
There are some other minor annoyances, like many collectible objects being invisible until your close enough for a 'pick it up' button to appears But it's the three above that make the game's disadvantages slightly outweigh its strengths.
Basically, the setting is appropriately mysterious and creepy for this type of exploration-puzzle-solving horror. And the artwork for the backdrop is honestly really well done. The story isn't mind blowing, but is far from bad either. Just a solid horror mystery with a satisfying, if expected, ending.
The main problems are the camera angles and controls, plus loading times.
- The camera angles are like the first Resident Evil game, and other games around that time, including Final Fantasy games, for example. That is, the background is fixed, and the character walks around in an open area until reaching the edge of the screen. At that point, it jumps to a new backdrop, and so on. Kind of semi-3D. At points it's fine, and a nice change of pace from all the first-person and over-the-shoulder shooters. But at other times, it's pretty awkwardly done.
- The controls are finicky. You can get stuck on something without an obvious reason for it. Pushing directly in one direction can drift off on an a angle. And when scenes change, it can flip in the opposite direction so the direction you were pushing is now back towards where you came.
- Loading between some scenes is really slow for modern gaming, especially given that it doesn't look like a particularly demanding game for modern systems. Worst of all, though, is that combined with the previous point - you might, eg. Push in one direction to go to another room; wait ages for it to load; realise you still had your hand on the stick too late, and see the character run back the way you came; wait for it to load back to where you come from; and then do it all over agin to get where you were trying to go.
There are some other minor annoyances, like many collectible objects being invisible until your close enough for a 'pick it up' button to appears But it's the three above that make the game's disadvantages slightly outweigh its strengths.
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- heath-jeffrey
- Mar 24, 2023
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