Streaming sensation and World of Warcraft pro Byron “Reckful” Bernstein died on Thursday at age 31. His death was confirmed by his girlfriend, who said he committed suicide.
Reckful had almost a million Twitch followers and amassed more than 250,000 YouTube subscribers. He was known for broaching sensitive subjects in his online communications, something that endeared him to his many followers, who took to social media to mourn his loss.
Bernstein was best-known for his World of Warcraft streams on Twitch. He also was attempting to launch his own video game, “Everland,” later this year.
He raised some alarms with social media posts on Thursday.
ahh, i feel bad for anyone who has to deal with my insanity
— Reckful (@Byron) July 2, 2020...
Reckful had almost a million Twitch followers and amassed more than 250,000 YouTube subscribers. He was known for broaching sensitive subjects in his online communications, something that endeared him to his many followers, who took to social media to mourn his loss.
Bernstein was best-known for his World of Warcraft streams on Twitch. He also was attempting to launch his own video game, “Everland,” later this year.
He raised some alarms with social media posts on Thursday.
ahh, i feel bad for anyone who has to deal with my insanity
— Reckful (@Byron) July 2, 2020...
- 7/3/2020
- by Bruce Haring
- Deadline Film + TV
They say it can’t be done. That a great movie can’t be made from a popular video game. Andrzej Bartkowiak’s Doom proved disastrous. Mike Newell’s Prince of Persia was an expensive misfire. Peter Jackson’s Halo never got off the ground. But now the world’s biggest MMORPG (that’s massively multi-player online role-playing game for you n00bs) is getting an adaptation.
Legendary Pictures announced yesterday that Duncan Jones would direct a live-action World of Warcraft film, based on Blizzard Entertainment’s unbelievably successful gaming universe, which was launched in 2004 (ten years after the 1994 release...
Legendary Pictures announced yesterday that Duncan Jones would direct a live-action World of Warcraft film, based on Blizzard Entertainment’s unbelievably successful gaming universe, which was launched in 2004 (ten years after the 1994 release...
- 1/31/2013
- by Grady Smith
- EW - Inside Movies
Hollywood will do for video games what it has done for comic-book superheroes, the producer of "Spider-Man," "X-Men" and "Iron Man" said Wednesday.
Speaking at the Milken Institute Global Conference, Avi Arad said that video games are more popular than comic books, so it only makes sense that the film industry would embrace them.
"Very much like when we started with comics, we need one runaway success to make it very clear that this is a great source material," he said.
Thomas Tull, CEO of Legendary Pictures, which partnered with Warner Bros. on "The Dark Knight" and other blockbusters, agreed. No shock, considering that Legendary is partnering with Warners again on "Warcraft," based on the online role-playing game "World of Warcraft."
"Comic books for a while were kind of like the dregs of what can be made into movies," Tull said. "I happen to think that on the video game...
Speaking at the Milken Institute Global Conference, Avi Arad said that video games are more popular than comic books, so it only makes sense that the film industry would embrace them.
"Very much like when we started with comics, we need one runaway success to make it very clear that this is a great source material," he said.
Thomas Tull, CEO of Legendary Pictures, which partnered with Warner Bros. on "The Dark Knight" and other blockbusters, agreed. No shock, considering that Legendary is partnering with Warners again on "Warcraft," based on the online role-playing game "World of Warcraft."
"Comic books for a while were kind of like the dregs of what can be made into movies," Tull said. "I happen to think that on the video game...
- 4/28/2010
- by By Paul Bond
- The Hollywood Reporter - Movie News
The Nasdaq rose 0.3% in December, with entertainment software stocks and a few other new-media companies trouncing the broader markets.
That the publishers of video games saw their stocks move higher during the holiday gift-giving season comes as little surprise to some who have predicted such a move. The trick has been in choosing the biggest winners.
Many have been bullish on Activision, and their optimism has been rewarded for a few months. In December, the stock rose 34.1%. Its hot-selling games this season are Guitar Hero III: Legends of Rock and Call of Duty 4: Modern Warfare.
Kaufman Bros. Equity Research analyst Todd Mitchell said that Activision had four of the top 10 selling titles in November. He also noted, though, that Activision and other video game publishers have enjoyed good runs in their stocks, so he has "hold" ratings on Activision and Electronic Arts.
Activision in December raised its guidance for the second time during the fourth quarter, plus, the company said it would merge with Vivendi's games business, with the combined company to be renamed Activision Blizzard.
Michael Pachter of Wedbush Morgan Securities wrote that -- concerning the guidance boost -- it was "deja vu all over again" for Activision, and he also likes the hookup with Vivendi.
"The merger strengthens Activision's product offering and expands its geographic reach, while allowing Vivendi to further monetize its success with World of Warcraft," he said.
That the publishers of video games saw their stocks move higher during the holiday gift-giving season comes as little surprise to some who have predicted such a move. The trick has been in choosing the biggest winners.
Many have been bullish on Activision, and their optimism has been rewarded for a few months. In December, the stock rose 34.1%. Its hot-selling games this season are Guitar Hero III: Legends of Rock and Call of Duty 4: Modern Warfare.
Kaufman Bros. Equity Research analyst Todd Mitchell said that Activision had four of the top 10 selling titles in November. He also noted, though, that Activision and other video game publishers have enjoyed good runs in their stocks, so he has "hold" ratings on Activision and Electronic Arts.
Activision in December raised its guidance for the second time during the fourth quarter, plus, the company said it would merge with Vivendi's games business, with the combined company to be renamed Activision Blizzard.
Michael Pachter of Wedbush Morgan Securities wrote that -- concerning the guidance boost -- it was "deja vu all over again" for Activision, and he also likes the hookup with Vivendi.
"The merger strengthens Activision's product offering and expands its geographic reach, while allowing Vivendi to further monetize its success with World of Warcraft," he said.
In a move likely to redraw the video game landscape, Vivendi has agreed to pay $9.8 billion to merge its Vivendi Games unit with Activision Inc. and take a controlling stake in the new firm, which will be called Activision Blizzard.
The new gaming giant would house such hit franchises as World of Warcraft -- the world's biggest massively multiplayer online role-playing game with more than 9.3 million subscribers -- Guitar Hero and Tony Hawk, and it will match or overtake market leader Electronic Arts in key performance measures.
For example, the deal values Activision Blizzard at $18.9 billion. EA's market capitalization as of Friday stood at $17.7 billion.
Similarly, the merger partners' combined 2007 calendar year revenue is expected to reach $3.8 billion. EA has projected revenue of $3.35 billion-$3.65 billion for its current fiscal year that ends March 31, or around $4 billion when excluding certain factors.
Activision Blizzard executives on Sunday also touted the new entity's position as the most profitable gaming company around and said they will look to leverage Vivendi's ownership of Universal Music Group.
They also emphasized that the companies will bring together Activision's console strength in the U.S. and Europe with Vivendi Games' solid position in PC games and in Asia.
Activision Blizzard will continue to spend time and money on the important game-development process, which has become increasingly expensive. But the new firm will be less reliant on Hollywood licenses than Activision currently is, as the merged company generates approximately 70% of its revenue from owned franchises, compared to around 50% at Activision, which has produced games tied to the Transformers, Spider-Man and Shrek films, among others.
The new gaming giant would house such hit franchises as World of Warcraft -- the world's biggest massively multiplayer online role-playing game with more than 9.3 million subscribers -- Guitar Hero and Tony Hawk, and it will match or overtake market leader Electronic Arts in key performance measures.
For example, the deal values Activision Blizzard at $18.9 billion. EA's market capitalization as of Friday stood at $17.7 billion.
Similarly, the merger partners' combined 2007 calendar year revenue is expected to reach $3.8 billion. EA has projected revenue of $3.35 billion-$3.65 billion for its current fiscal year that ends March 31, or around $4 billion when excluding certain factors.
Activision Blizzard executives on Sunday also touted the new entity's position as the most profitable gaming company around and said they will look to leverage Vivendi's ownership of Universal Music Group.
They also emphasized that the companies will bring together Activision's console strength in the U.S. and Europe with Vivendi Games' solid position in PC games and in Asia.
Activision Blizzard will continue to spend time and money on the important game-development process, which has become increasingly expensive. But the new firm will be less reliant on Hollywood licenses than Activision currently is, as the merged company generates approximately 70% of its revenue from owned franchises, compared to around 50% at Activision, which has produced games tied to the Transformers, Spider-Man and Shrek films, among others.
- 12/3/2007
- The Hollywood Reporter - Movie News
PARIS -- French media and telecommunications conglomerate Vivendi Universal on Thursday reported increased third-quarter and nine-month revenues, exceeding analysts' expectations. The improved results reflected strong performances by the company's mobile and telecoms businesses and the success of video games, including the subscription-based online game World of Warcraft. Vivendi Universal's revenue for the first nine months rose 10% to 14 billion ($16.7 billion), or up 8% on a comparable basis, which adjusts for recent acquisitions and divestments. Revenue for the third quarter jumped 12% to 4.8 billion ($5.8 billion), up 8% on a comparable basis. Vivendi Universal Games, which has dented the company's profits in recent years, posted strong results for both periods. Sales in the nine months through September increased 88% to 396 million ($473.5 million), up 92% at constant currency. Third-quarter sales soared 151% to 158 million ($188.9 million), driven primarily by the continued success of the World of Warcraft game, which has registered 4 million paying customers worldwide.
- 11/3/2005
- The Hollywood Reporter - Movie News
PARIS -- French media and telecommunications conglomerate Vivendi Universal on Thursday reported increased third-quarter and nine-month revenues, exceeding analysts' expectations. The improved results reflected strong performances by the company's mobile and telecoms businesses and the success of video games, including the subscription-based online game World of Warcraft. Vivendi Universal's revenue for the first nine months rose 10% to 14 billion ($16.7 billion), or up 8% on a comparable basis, which adjusts for recent acquisitions and divestments. Revenue for the third quarter jumped 12% to 4.8 billion ($5.8 billion), up 8% on a comparable basis. Vivendi Universal Games, which has dented the company's profits in recent years, posted strong results for both periods. Sales in the nine months through September increased 88% to 396 million ($473.5 million), up 92% at constant currency. Third-quarter sales soared 151% to 158 million ($188.9 million), driven primarily by the continued success of the World of Warcraft game, which has registered 4 million paying customers worldwide.
- 11/3/2005
- The Hollywood Reporter - Movie News
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