MMORPG which is set in a world of galactic magnitude, and governed by a hyper capitalistic economy. Your aim is to establish yourself as a major mover and shaker, trusted by your friends and... Read allMMORPG which is set in a world of galactic magnitude, and governed by a hyper capitalistic economy. Your aim is to establish yourself as a major mover and shaker, trusted by your friends and respected by your enemies.MMORPG which is set in a world of galactic magnitude, and governed by a hyper capitalistic economy. Your aim is to establish yourself as a major mover and shaker, trusted by your friends and respected by your enemies.
- Nominated for 2 BAFTA Awards
- 3 nominations total
Photos
Storyline
Did you know
- ConnectionsFeatured in Clear Skies (2008)
Featured review
Number crunchers will love it, others will not
The first thing that new players realize is that the EVE online world is MASSIVE. There are THOUSANDS of systems each with its own planets, moons, space stations, and anomalies. There are scores of ships and thousands of weapons, upgrades, modifications, and ammo types you can use. There are scores of skills to upgrade on your toon. The most clever element of EVE is the classless system. You train your characters in real time on any skills you want, which gives your character unlimited configurability to be or do anything you want (though you will suck until you've played for quite a while).
And, that leads to my major problem with this game. It has an insanely difficult learning curve. EVE throws you into a maelstrom of jargon, clumsy UI widgets, and sensory overload that feels like being plopped down in the control tower of an aircraft carrier with an operator's manual and a pat on the back. But, you're going to need more than well-wishes to navigate this jungle.
EVE's version of a guild is the Corporation, an novel idea that meshes well with the game. Unfortunately, EVE sticks new players in effectively directionless, NPC-run corporations that can't offer much real help or guidance to you. CCP added a kind of NPC tutorial avatar, but even that only scratches the surface of what exists in the game and huge areas are left up to you to figure out on your own.
Here are some of my complaints:
* The UI needs major updating. Combat is a chore when you're forced to navigate drop-downs and popup windows to control your ship. The UI needs to remove all of the duplicated and superfluous elements to ease up on sensory overload.
* EVE has attempted to add visual cues via configurable colors for text and icons on your ship's HUD. However, these aren't standardized and are often very poor. I can't tell you how many times I found myself shooting the wrong guy or even a friendly target (who'd think the orange icon is the bad guy and the red icon is in my fleet?).
* The game drops you into EVE-land without much guidance. Players should always be given the option to join real corporations and the NPC corporations need to be eliminated.
* EVE has an amazing character avatar UI that is just as pointless to game play. I had a lot of fun creating my toons, but they serve not much more purpose than a forum's avatar image. You might as well just let people upload GIFs. The game has extremely limited support for "walking around" outside of your ship in space stations, etc. so there's negligible need for any of the avatar stuff.
* The missions are repetitive. You can grind "quests," but they repeat and quickly lose their appeal. With a few exceptions like the Sisters of EVE arc, I avoided them unless I found myself waiting hours for a fleet op.
* The level scaling is brutal on new characters. Regardless of your ship, at low skill levels, you're puppy chow for anyone remotely more skilled than you in whatever ship they're in. I spent a lot of time getting blasted to pieces. That means, as a noob you'd better be in a fleet if you go anywhere where you might encounter bad guys...
* ...which leads to this point. Much of the game play is painfully boring! Fleet ops can take hours to organize and lead to only a few minutes of actual combat. Those minutes are fantastic, but imagine tooling around for 3 hours for a 5 minute fight in any other game. The more people you need, the longer the wait. And of the 3 corps I was in, only one was as noob-friendly as they claimed to be. Even operations like mining and planet interaction take a long time.
* Travel is *really* slow. Now bouncing a few systems away might take a couple minutes, but say you buy gear located in 5-6 surrounding systems. You can easily spend an hour just flying around collecting stuff. Eve really needs to make concessions on uber-realism for practical game play. WoW addressed this with an unrealistic but practical global marketplace. Which leads me to...
* ...there's distinct air of snobbery in the EVE community. The long-term members love to tell you how much better EVE is than any other MMORPG, mostly because they've had to patience to stick it out for the years it takes to make yourself useful. They love knocking WoW even though most of them migrated from that game. They knock WoW grinding while spending hours zapping rocks for ore. And, anyone who rejects EVE or doesn't pick it up faster than they did is an inferior mind unworthy of the ranks. This isn't everyone, but enough to taint any chat you're in.
* Finally, the philosophy of CCP seems to be improvement by addition rather than improvement by...well improvement. They constantly add new modifications, ships, etc. instead of going back and fixing what needs it. Browsing skills or items you often see things that are nearly identical. While that might add "features" to the game, it makes the footprint of the world all the wider.
I know I've pointed out a lot I didn't like about the game, but EVE isn't all bad. The game is incredibly efficient for the graphics displayed and some of the vistas like the nebula star systems and the planet renderings is beautiful enough for a screenshot. When the game is on it's ON. Participating in a battle is exciting stuff and even watching one from a distance is a thrill. But, those moments are few and far between. My core criticism with EVE is that you have to wade through a lot of muck to find the diamonds.
And, that leads to my major problem with this game. It has an insanely difficult learning curve. EVE throws you into a maelstrom of jargon, clumsy UI widgets, and sensory overload that feels like being plopped down in the control tower of an aircraft carrier with an operator's manual and a pat on the back. But, you're going to need more than well-wishes to navigate this jungle.
EVE's version of a guild is the Corporation, an novel idea that meshes well with the game. Unfortunately, EVE sticks new players in effectively directionless, NPC-run corporations that can't offer much real help or guidance to you. CCP added a kind of NPC tutorial avatar, but even that only scratches the surface of what exists in the game and huge areas are left up to you to figure out on your own.
Here are some of my complaints:
* The UI needs major updating. Combat is a chore when you're forced to navigate drop-downs and popup windows to control your ship. The UI needs to remove all of the duplicated and superfluous elements to ease up on sensory overload.
* EVE has attempted to add visual cues via configurable colors for text and icons on your ship's HUD. However, these aren't standardized and are often very poor. I can't tell you how many times I found myself shooting the wrong guy or even a friendly target (who'd think the orange icon is the bad guy and the red icon is in my fleet?).
* The game drops you into EVE-land without much guidance. Players should always be given the option to join real corporations and the NPC corporations need to be eliminated.
* EVE has an amazing character avatar UI that is just as pointless to game play. I had a lot of fun creating my toons, but they serve not much more purpose than a forum's avatar image. You might as well just let people upload GIFs. The game has extremely limited support for "walking around" outside of your ship in space stations, etc. so there's negligible need for any of the avatar stuff.
* The missions are repetitive. You can grind "quests," but they repeat and quickly lose their appeal. With a few exceptions like the Sisters of EVE arc, I avoided them unless I found myself waiting hours for a fleet op.
* The level scaling is brutal on new characters. Regardless of your ship, at low skill levels, you're puppy chow for anyone remotely more skilled than you in whatever ship they're in. I spent a lot of time getting blasted to pieces. That means, as a noob you'd better be in a fleet if you go anywhere where you might encounter bad guys...
* ...which leads to this point. Much of the game play is painfully boring! Fleet ops can take hours to organize and lead to only a few minutes of actual combat. Those minutes are fantastic, but imagine tooling around for 3 hours for a 5 minute fight in any other game. The more people you need, the longer the wait. And of the 3 corps I was in, only one was as noob-friendly as they claimed to be. Even operations like mining and planet interaction take a long time.
* Travel is *really* slow. Now bouncing a few systems away might take a couple minutes, but say you buy gear located in 5-6 surrounding systems. You can easily spend an hour just flying around collecting stuff. Eve really needs to make concessions on uber-realism for practical game play. WoW addressed this with an unrealistic but practical global marketplace. Which leads me to...
* ...there's distinct air of snobbery in the EVE community. The long-term members love to tell you how much better EVE is than any other MMORPG, mostly because they've had to patience to stick it out for the years it takes to make yourself useful. They love knocking WoW even though most of them migrated from that game. They knock WoW grinding while spending hours zapping rocks for ore. And, anyone who rejects EVE or doesn't pick it up faster than they did is an inferior mind unworthy of the ranks. This isn't everyone, but enough to taint any chat you're in.
* Finally, the philosophy of CCP seems to be improvement by addition rather than improvement by...well improvement. They constantly add new modifications, ships, etc. instead of going back and fixing what needs it. Browsing skills or items you often see things that are nearly identical. While that might add "features" to the game, it makes the footprint of the world all the wider.
I know I've pointed out a lot I didn't like about the game, but EVE isn't all bad. The game is incredibly efficient for the graphics displayed and some of the vistas like the nebula star systems and the planet renderings is beautiful enough for a screenshot. When the game is on it's ON. Participating in a battle is exciting stuff and even watching one from a distance is a thrill. But, those moments are few and far between. My core criticism with EVE is that you have to wade through a lot of muck to find the diamonds.
helpful•20
- AfroGeek
- Dec 8, 2013
Details
- Release date
- Country of origin
- Official sites
- Language
- Also known as
- EVE Online: Apocrypha
- Production company
- See more company credits at IMDbPro
- Color
Contribute to this page
Suggest an edit or add missing content