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1-36 of 36
- Gentleman adventurer Phileas Fogg sets out on a quest to travel around the world and back home in a period of 80 days.
- A group of horse-mad teenagers who are regulars at their local stables on the fictional peninsula of Kauri Point.
- Set in the 1970s London during the height of the Cold War when a young spy discovers the disturbing truth about his father's complex past.
- Comedy series about two Foley artists, both called Roger, who haven't had a hit in years. With studio engineer Jeremy, Roger M's wife Pippa & only fan Jacob, they try to rekindle their career.
- Inspired by a news story, Phileas Fogg is goaded into betting that he can circle the globe in just 80 days, despite never having been abroad before. Jean Passepartout and journalist Abigail Fix are joining him to document the journey.
- Fogg's self-respect is shattered by an arrogant widower's ridicule, worrying Abigail and Passepartout even before a disaster strikes.
- Stuck on Yemen's west coast, foolhardy Fogg decides on a dangerous desert crossing, leaving Abigail Fix in a place where even a fellow Englishwoman proves hostile.
- Fogg, Passepartout and Abigail are stranded in an Indian village where a wedding is about to take place. With the promise of a guide the following day Fogg agrees to stay. However, Passepartout has been bribed to cause further delay in order that Fogg will lose the wager, and gives him a powerful drug. Suddenly the Indian Army arrives and arrests the groom Anand for desertion. It is up to the bride's mother Aouda to revive Fogg in order that he may speak for the accused man.
- Passepartout's knowledge of Hong Kong proves useful when Fogg's finances are blocked. However, there is a high price to be paid. Abigail's latest article could humiliate Phileas at a party in his honour.
- After their latest set-back, Fogg, Abigail and Passepartout find themselves stranded on a desert island. Secrets are revealed and, with the clock ticking, they must learn to forgive and work together to make their next stop in time. Back in England, Bellamy and Fortescue receive some bad news.
- Racing through the Rockies, Fogg unwillingly lets a laconic lawman and his prisoner share the chartered stagecoach, unaware the captive's cronies are in hot pursuit, leading to a violent showdown before sundown.
- A reunion, deadly dockside danger and red tape mean Phileas Fogg faces failure.
- Londoner Issie's boring life in New Zealand suddenly gets exciting when she encounters a frightened horse running through the wilderness. But the horse is in danger and Issie discovers that it is up to her to save her.
- Issie discovers that rescue horse Blaze has life-threatening injuries. When Tom insists that Blaze is impossible to tame and can't be saved, Issie refuses to give up on her.
- At the stables' Family Fun Day, the kids compete with rivals Dulmoth Park. Issie's visions become hard to ignore and her reckless behaviour endangers her future at the stables.
- Issie looks for Mystic on a remote beach and finds buried treasure, which could be connected to her visions. And secrets are revealed when she and Caleb get trapped together on the beach.
- Issie attends a party at the local marae and humiliates herself by taking her revenge against Natasha too far. Meanwhile, Dan's grandmother may hold the key to Issie's shipwreck vision.
- Issie's vision gives her a clue to where Blaze's herd might be so she rides Blaze out into the forest to find them - but the mission has serious consequences for the gang.
- Issie rides Blaze in the Cross-Country Trials against rivals Dulmoth Park - but is Caroline really fit enough to compete? And who spooked Blaze right before Issie's ride?
- A storm sees the kids staying over at the stables, Natasha takes a chance in her friendship with Dan, Issie discovers the truth about Hexronn and the gang launch a campaign.
- Hexron tries to get Kauri Point's support at the council meeting. Izzie is publicly shamed when her hard past is revealed. Kauri Point relationships are all strained.
- The kids travel to a remote farm after intercepting a mysterious message. They come face to face with the horse rustler and discover the whereabouts of the Kauri Point Herd.
- Dan is forced to step up when there's an emergency at the stables, Natasha joins the Dulmoth Park team and Issie's distraught when Blaze's legal owner comes to claim her.
- Issie and the gang target Frankie in an attempt to find out where Blaze is. Secrets about Hexronn and the wild herd are revealed.
- Issie and the gang race against time to find the wild herd and save the forest.
- The gang uncovers a new threat to the forest and the wild herd. Issie's visions from Mystic become more mysterious than ever and a new arrival in town causes trouble for Issie and Dan.
- The gang's attempt to stop Tom selling the stables backfires. Issie realises that she's seeing visions of the future. Misunderstandings cause problems between Issie and Dan.
- It looks like Caroline's hopes of becoming an Olympic rider are over after her loss to Nicole in the sand dunes race. Can the KP gang persuade her not to give up on her dream?
- Family secrets are revealed. Feeling betrayed by her friends, Issie is quick to retaliate when Bianca takes Blaze. Distracted by Gabe, Issie breaks a promise to Natasha.
- When scenes from Issie's visions seem to be happening in real life, the gang find themselves in a race against time to change the course of the future before tragedy strikes.
- Dulmoth Park have moved in and the escalating rivalry with the KP team ends in a secret race on the dunes. Meanwhile, Tom's in trouble when the racehorse goes missing.
- It's crunch time for Dan when his leadership skills are tested. Angry with Issie, Gabe and Natasha act recklessly whilst Caleb learns some uncomfortable truths about his idol.
- In the aftermath of the earthquake, Issie puts her own life in danger to try and rescue Natasha whilst Tom finally accepts he has to sign the KP stables over to Ginty.
- Emotions run high after Issie invites an unwelcome guest to Amanda's birthday party. The KP team have something to celebrate and Issie's confused by her latest visions from Mystic.
- When tension between Dan and Issie starts affecting champs training, the KP gang decide to take action. Meanwhile, Mystic seems to be warning Issie about the illegal trawler.
- Issie's reckless behaviour has disastrous consequences for one of the KP team. Gordon's intrigued when Issie draws a sea serpent statue that she's seen in her visions.