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1-50 of 4,356
- When one of their number disappears on the same day that an American girl joins their ranks, a group of English boarding school students embarks on solving a mystery.
- 100% Wolf centers on Freddy Lupin, heir to a proud family line of werewolves. Positive he'll become the most fearsome werewolf ever, Freddy is in for a shock when his first "warfing" goes awry, turning him into a ferocious - poodle.
- A group of boarding school students embark on the search for a treasure when one of them discovers a long hidden secret in the attic.
- Game-world monsters are wreaking real-world havoc. Here comes tech support.
- An overconfident female head-of-a-household as she struggles to regain a higher status for herself, and for her family of oddballs, after losing her job and moving from the rich side to the poor side of an Arkansas small town.
- Thief Axel travels to Zahambra to steal a hidden piece of black crystal which can make an evil version of Mega Mindy. Mieke and her friends travel there too to stop him before it's too late..
- When Karen, Kristel and Josje are turned into 'bengeltjes', they need to proof that they can be good for 24 hours otherwise they are punished in the most funny ways.
- Five teens with raw musical talent attend DAM Academy, where the best performers have promising futures. They're treated as losers until getting help from ghosts of an old rock band to turn the tide.
- A young boy goes to search for room 13 in a hotel after finding a mysterious box as a child, telling him to find room 13 at a hotel called "Hotel 13".
- Louis made his fortune selling candy, but no one buys them anymore. He steals grandpa's love serum to put in his candy which can turn people into devoted slaves. Mega Mindy has to stop him.
- The story of a young Viking boy who accompanies his father, the chief of their village, and his men on their adventures--and often is the person who uses his wit and instincts to help the men in their times of need.
- Karen, Kristel and Kathleen move to their dream house. They find a special medallion that's hidden in the house. Only Gazpacho, a big guy, knows that the medallion exists and wants it.
- Hanne, Marthe and Klaasje go to an Egyptian museum to present their new album. They all make a wish to an Egyptian Wishing Cat, not knowing that it's cursed by Farao Tritanchamon. The cursed wishes turn against K3. Can friendship survive?
- King Flurkentijn invites the members of the K3 girlband to fairyland to sing for Princess Fleur because he hopes that K3 can cheer her up. But as the princess has been cursed by an evil wizard, the trio learns that they are unable to cheer her up. K3 decides to undo the curse, and learn that they need to find out the wizard's real name within 24 hours in order to cancel his curse..
- Three youngsters possess each individually a unique and special talent, in which they can transform in fantasy creatures. Keelin, the elf; Vladimir, the vampire; Wilco, the werewolf. Together they form the Nightwatch, a secret group that protects the people of Schemermeer from mystical and dangerous creatures.
- Following the destruction of their village by loggers, a young koala and his friends help to rebuild anyway they can.
- In this Flemish series for a young audience, the rather dumb and arrogant Commissaris Migrain (Dutch for 'Commissioner Headach') and his young and brighter, duty-devoted detectives, Toby and Mieke, who has a superwoman-type alter-ego Mega Mindy, further helped by her grandparents, Oma - and Opa Fonkel, and his talking computer Bliep ('Bleep'), solve mysteries and take on and triumph over evildoers.
- The musical tells the story of the three daughters of the pig with the brick house: Knirri, Knarri and Knorri who work as waitresses in their mother's Three Little Pigs Café. Meanwhile, the big bad wolf now has three sons, who are the same age as the three pig sisters. The wolf wants revenge and asks his sons to catch the three pig sisters. But nobody can predict what happens next.
- Galaxy Park the story of six youngsters who work in a holiday park. Soon they discover that one of them is an alien. The six start the search to find the mysterious creature and try to figure out what his intentions are. But they are not the only ones who are interested in the alien..
- Viking village Flake's chief Halvar orders clever, tiny son Wickie to rob a knights convoy. The warriors must take over but fail to see Wickie being abducted with a cargo of Eskimo slaves who also carry a mysterious manuscript on the eternal ice palace containing the Norse gods' treasure. Wickie escapes, and the thief who refuses to help him comes along as stowaway. Wickie works out the manuscript, but before the men can sail, they are drugged and Halvar is abducted. Chieftaincy now falls by customary law to Wickie, who needs to grow on the job in several senses.
- At the Piet Academy, young students are being educated to be full-fledged Black Piets. The teachers include Hoofdpiet (Headpiet), Swingpiet, Bakpiet (Bakepiet), Stuntpiet, Lachpiet (Laughpiet), Zangpiet (Singpiet), and Smartpiet.
- Whiz kid Rick, crafty Olivia and sporty Xavier form a top-secret special ops team in a fictitious state. Their initials form the acronym of their secret weapon, ROX, a talking race-car with Bond-like gadgets. The grim colonel gives the team various assignments to fight crime. Failure is not an option.
- Every night Kabouter Plop, a gnome living inside a mushroom, tells the audience about the adventures he and his friends have had that day.
- In Villa Forêt, several young people live together under the supervision of caretaker Jacob. Two of these teens are Sari and Mats. They didn't end up in Villa Forêt by accident, they were chosen to be the new GameKeepers of Game Quest. As GameKeepers, Sari and Mats must make sure that the Game Master cannot win the game she chooses, or else she will break free from Game Quest and unleash the powers of the game on the world for her to dominate. The two GameKeepers are assisted by Lelia, who is their right-hand man and offers them help where necessary, but Lelia has to be careful that her true nature is not discovered by the other residents in the villa. When Game Master starts a game, each time a different item, a GameKey, is sent to the villa, which is important to complete that specific game. If someone other than the Gamekeepers finds the GameKey in the villa, this can have dire consequences. Sari and Mats will have to overcome the immense dangers of their fitness, daring and intelligence, and rise above themselves as true heroes to win the game.
- After mysterious things happen in the boarding school Haus Anubis, eight teenagers, who live there, get to the bottom of things and over time they solve the dark secret behind the wall of this house.